A map generator which parses a set of predefined options and creates a map fulfilling these constraints. The maps are rural villages suitably for any fantasy setting. It generates FIG and many other formats depending on fig2dev. It is much more flexible than the online version, but requires the Perl and Transfig packages.
Use this tool to generate a localized Hârnic price list. It requires Perl to run on the machine you want to run the script. It can generate HTML, FIG, and Postscript Output and can be used via a Web server or off-line. Usage is rather straight-forward and with some imagination you can supply your own "styles" to the script. The price sample data included is that of Harn and was compiled by Steve McDonald and others.
This tool can be used to populate a household á la the Harn Lore 11. It requires Perl to run on the machine you want to run the script. It can generate HTML, FIG, and Postscript Output and can be used via an Web server or off-line. Usage is rather straight-forward and with some imagination you can supply your own "styles" to the script.
A travel tool for RPGs. You can use any image as map and the memory maps can be very nice. While using the tool during a session you need a map with colors to allow determination of movement rates. When generating a memory map, no such need arises, so you can use an abstraction of the latter for the former use. It generates weather as you go and does a lot of book-keeping. It provides handy information during a session. It requires Perl/Tk on the machine you want to run it on. This is available for several software platforms; look for it at appropriate locations.
I used to do weather genreation with the climate tool (the tool formerly known as weather tool). Its flexibility proved a hinderance though, as I only need Hârnic weather presently. This tool now is more in line with the manor and vessel tools. It also generates encounters. It can generate HTML, FIG, and Postscript Output and can be used via an Web server or off-line. Usage is rather straight-forward and with some imagination you can supply your own "styles" to the script, although it is harder than for the vessel and manor tools.
This tool can be used to generate a manor á la Hârn Manor. It requires Perl to run on the machine you want to run the script. It can generate HTML, FIG, and Postscript Output and can be used via an Web server or off-line. Usage is rather straight-forward and with some imagination you can supply your own "styles" to the script.
This tool can be used to generate a vessel á la the Pilot Almanach. It requires Perl to run on the machine you want to run the script. It can generate HTML, FIG, and Postscript Output and can be used via an Web server or off-line. Usage is rather straight-forward and with some imagination you can supply your own "styles" to the script.
The Perl scripts in this archive will parse a FIG file (XFIG 3.1 or later). In two scripts polylines are fractalized to get a more natural looking curves or are covered by circles of varying radius to the same effect. A third script will take poygons and fill them with a specific texture. I use them to generate rivers, coast lines, forests, fields, and more. After I draw a rough sketch of the landscape and some experience with this tool, the picture requires onyl a little patching after sucessive applications of the tool. (My Hârn area maps were subject to the tool - each took about 3-4 hours to create.) The textures are ``Hârnic'' in flavor.
This archive contains a small C-program which allows very flexible weather generation. It is totally command-line oriented and contains a small parser. It produces FIG or text output as desired. Included in this archive are three weather table examples. I generated weather with this tool (and these tables) in my RPG campaigns, presently only situated on Hârn, so the tables are a bit oriented towards that system. But is it very flexible to allow for almost any other weather generation rules.